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In Game 2, he played a little better on Karma. He showed excellent use of his flash and shields early in the game to avoid what looked like a certain death, turning with the help of Shook to pick up an assist on first blood.
He was able to pick up a kill onto Sencux during a five man turret dive in the mid lane and a second kill in the second teamfight of the game.
He used Inner Flame to poke down members of Splyce, but fell victim to a late game teamfight loss as Vitality were swept.
Analysis: Shook used Elise in Game 1 and played well despite losing. He picked up two early assists and use good cocoon accuracy to set up the kills.
He picked up his lone kill in the game's first teamfight and fell off as Vitality lost the game. In Game 2, he played well as Rek'sai.
He had an excellent counter gank early in the mid lane, helping Nukeduck escape what looked to be certain death and turn it around to pick up first blood.
He was able to use his Unburrow well throughout the game to set up kills, but once again Vitality fell victim to a late game teamfight loss and were swept by Splyce.
Analysis: Cabochard attempted to carry Vitality in Game 1 on Olaf. He got off to a good start, solo killing Wunder to pick up first blood and using his teleport to flank in the bottom lane to secure another kill.
Vitality got out to a lead in Game 1, but lost control in the mid game. Cabo fell off as well, rushing into the back line of Splyce, but unable to pick up another kill after the early stages.
In Game 2, Cabochard played Gragas. This was another close game, and Cabochard was able to set up four kills using his Bodyslam and Explosive Cask.
He picked up his lone kill using his ultimate to snipe a low health Mikyx. Cabochard had low overall impact in this series and will need to be better if Vitality are to progress.
Analysis: Doublelift finished with a KDA of 27 and a kill participation of 82 percent against Phoenix1. While it was not the strongest performance from Doublelift this split, it was still two more impressive Lucian games to add to his record.
His deathless performance was in large part thanks to Bjergsen's Zilean in Game 1. In the big teamfight down bottom, Doublelift had been blown up before it even began, but Bjergsen arrived from mid lane just in the nick of time to save his life and turn the entire fight around.
Doublelift used the advantage from that fight to push hard in the bottom lane, which almost got him into trouble, but Biofrost was there to bail him out, as well as Svenskeren on occasion.
Doublelift has a very good eye for when to go all in, and he cracks down on an opportunity the second he spots it. This led him to diving on Inori when he peeked into their Baron bait and the rest of TSM backed him up so quickly that Inori's Elise was not even able to Rappel before she died.
In Game 2, Doublelift was even more on point. He started off strong with a very tricky delayed lane swap, cutting P1 off in the middle of trying to take down bottom tower and setting both Mash and zig behind in CS.
It opened zig up for several ganks by both Bjergsen and Sven, furthering Doublelift's lead over Mash. After that, it was just more of Doublelift's solid mechanics, giving him the confidence to flash forward into P1's fleeing team and pick up more and more kills, finishing Game 2 in a resounding manner and in under 30 minutes.
In Game 1 his Braum was mainly there to protect Doublelift, and he was always around when Doublelift was pushing far up the bottom lane, warding up the jungle and making sure that he couldn't be flanked.
He also worked as protection for the rest of the team, putting up his shield as they sieged turrets and using his ultimate to disengage the entirety of P1 when they were trying to chase them up the lane.
Game 2 Biofrost again put together a solid performance, helping Doublelift score multiple kills with his speed up. He made some questionable moves, such as maneuvering into the Ashe arrow barreling down the lane, despite having plenty of time to avoid.
He also walked with Svenskeren into a death brush and gave over two free kills to Phoenix. Despite those couple of misplays, Biofrost overall was a very valuable player, and hopefully will continue his performance going into the second half of the split.
Analysis: Vizicsacsi experienced some serious highs and lows in the series against Schalke, driving his team to victory in Game 1 and barely showing up in the stat line in Game 2.
In the first game, Viziscasci took Shen with the first pick and never looked back. He snagged an early kill with a bottom lane gank, built up to be an unstoppable tanking machine, and then helped completely turn the Baron fight at 23 minutes that decided the game.
This proved to be a regrettable choice, as Viziscasci made some aggressive gambles that didn't pay off, including a 1-vs-1 dive against Gnar in the bot lane where Viziscasci was thrown into his own pillar and stunned for the kill.
Analysis: Move leaned on Rek'Sai for both games of the series against Schalke, but only managed to find real success in the first game.
In Game 1, Move had the advantage of Viziscasci's Shen in the top lane, and their combined tankiness and disruption was enough to swing a number of teamfights in the Unicorns favor to give them a fairly easy win.
In Game 2, with Viziscasci falling behind on Trundle, Move was left as the only real frontliner and CC for his team and consistently struggled to make an impact.
Move's Game 2 may have been best exemplified by a late Baron fight, where he took a lot of care to set himself up for a perfect burrow into a Smite, only to get knocked out by Fox's Azir the moment he entered into the pit.
It wasn't so much that Move played poorly in Game 2, but it does seem that he struggled more as the sole engage for his squad.
Analysis: Exileh's Game 1 Viktor play looked phenomenal, as he took the inventor up against Fox's Cassiopeia and completely dominated.
Exileh was consistently sniping out the squishier members of Schalke in teamfights, as well as using his ultimate to both disrupt his clumped-up opposition and chase down injured opponents for kills.
In Game 2, however, Unicorns of Love made two key banning decisions: choosing to ban out Viktor rather than risk Schalke taking him with the first pick, and not banning out Azir.
Fox snatched up the Azir early, pushing Exileh onto LeBlanc. The game started off well for Exileh as he started off with two early kills, but a series of positioning mistakes led to Exileh dying in a few unnecessary spots.
Meanwhile, Fox's Azir was controlling the game with both damage and CC, and Exileh struggled to live long enough to pick anyone off in the late game teamfights.
All these factors added up to a Game 2 loss for Unicorns of Love to split the series with Schalke. Analysis: Veritas failed to impress in either of UoL's games against Schalke, though he also rarely got himself into trouble.
The Unicorns did not need much from their ADC in this game, but the fact remains that Veritas was largely a non-factor in the win.
In general, Veritas didn't put himself in a lot of undue risk, but also did very little to actually help UoL find the win.
Analysis: With Schalke banning out Bard in both games, Hylissang leaned on Nami with some mixed results for his team.
Hylissang used the mermaid to great effect this game, combining his Tidal Wave initiation with a durable frontline of Vizicsacsi's Shen and Move's Rek'Sai to ensure that UoL found the fights they wanted.
In Game 2, Hylissang went back to the Nami, but the same plays just didn't seem to arrive. Schalke, and Gilius in particular, did a much better job of avoiding Nami's initiation attempts, and were able to snowball an early lead over UoL into a full game blowout.
This game was also influenced by Schalke's choice to ban out Shen, pushing Vizicsacsi onto Trundle, where he had a much worse game and was unable to be the tanky frontliner Hylissang needed to follow up on his CC.
In Game 1, Steve did make the poor decision to hang around near a second tier top lane turret as the entire Unicorns of Love squad closed in on him, resulting in his death as well as the loss of the turret.
That engagement helped get Unicorns of Love back into the game, giving them enough of an edge to swing the next Baron fight and eventually take the game.
Still, Steve was able to play conservatively and counter Vizicsacsi's aggression, including a 1-vs-1 kill where he negated Trundle's turret dive by going Mega Gnar and stunning the troll against his own pillar.
Schalke picked the Gnar very early in both games, leaving Steve open to counterpicks both times, but he still played well and held his own no matter how the rest of his team was faring.
Analysis: Gilius played a pair of excellent Elise games against the Unicorns of Love, though his performance was only enough to earn a split.
This game also turned heavily on a failed Baron attempt around the 23 minute mark, but Gilius was largely rendered ineffective by the durable frontline of Vizicsacsi's Shen and Move's Rek'Sai.
Gilius was involved in 79 percent of his team's kills on the second map, with the pick potential of his cocoons combining with Fox's explosive damage to consistently neutralize dangerous targets.
Even in Schalke's loss, Gilius looked solid, showing that he is very comfortable taking Elise whenever he is given the opportunity. The pick looked to be starting strong, as Fox hung with the Viktor through the lane and even helped his team secure a double kill during a tower dive in the top lane.
However, after Exileh started racking up kills around the 20 minute mark, Fax simply fell behind and found his poke and counter engage to be much less effective in teamfights than his opponent's raw damage potential.
In Game 2, though, Unicorns of Love chose to change their Azir ban to a Viktor ban, opening the door for Fox to take the Shuriman emperor. The odds looked to be stacked against Fox, with Exileh taking LeBlanc and nabbing two early kills, but it didn't end up mattering.
Even though he was able to recover from the brief CS deficit and catch back up to Veritas' Caitlyn, his efforts weren't enough to swing the game in Schalke's favor.
After a Baron fight turned into a disaster for Schalke, MrRalleZ and his team found themselves too far behind to compete with their opponents and eventually lost their base.
His positioning was also impeccable, managing to stay entirely out of reach of both Exileh's LeBlanc and Unicorn's tanky frontline of Rek'Sai and Trundle.
Analysis: sprattel leaned heavily on Karma for the series against Unicorns of Love, but it was really his vision control around Baron that may have had the most impact on the match.
In Game 1, Schalke took an early lead before giving some ground back to UoL, then tried to take Baron while they still had a slight advantage.
Unfortunately, Schalke failed to eliminate UoL's vision before starting the fight, allowing Vizicsacsi's Shen to jump into the middle of their squad and turn the fight into a rout.
UoL was able to convert that lost objective into a big push and eventually the Game 1 win. In Game 2, Schalke had a much bigger early lead, but still managed to almost lose it all with a missed ward in the Baron pit.
In this case, sprattel's pink ward couldn't quite spot UoL's last remaining ward, giving Move the sight he needed to potentially dive in and steal the Baron.
However, Schalke's Fox was ready with a spot-on Azir ultimate, bouncing Move back out of the pit and securing the objective for Schalke in spite of the vision error.
Schalke would go on to win the game on the back of that clutch Baron secure by Fox. Analysis: Throughout the entire series, Bless was the standout member on his team.
Boasting an impressive KDA, he was not simply playing for stats, but played to win and that is exactly what he did. He started off Game 1 with an impressive performance.
As his team picked up an early first blood, he was able to secure an early farm lead, not worried about snowballing his team.
By doing so, it allowed him to scale quickly, finding two early dragons and picking up kills off the back of them. Once Ever was in the lead, he refused to let go which resulted in his team finding even more of an advantage.
After securing several Mountain Drakes, the team had an easy time picking up more objectives and using them to close out the game.
Bless continued to do well into Game 2, once again finding an early lead for his team. Unfortunately, a teamfight went wrong near dragon resulting SKT finding their way back into the game.
Try as he might, Bless could not shut down the comeback as SKT snowballed their way to victory to tie the series. Determined to claim victory in the series, Bless stormed the rift in Game 3 to lead his team to a final victory.
Finding yet another early advantage, he caught out members of SKT time and again to utterly demolish his enemy.
In the process, he secured tons of objectives, making Bengi look like a rookie. In doing so, he allowed his team the advantage they needed to close out the series and upset SKT.
Analysis: Although he was up against one of the best top laners in Korea, Crazy was able to perform and bring his team a victory. He started off the series by finding first blood for his marksman just as minions were spawning, putting him in the position he needed to secure victory.
After finding an advantage for his bottom lane, he did so for himself as well, doing much better than Duke during lane phase to move into teamfights with an advantage.
As a result, he was able to save his team several times with ultimates while becoming nearly unkillable. Participating in 15 out of his team's 17 kills in the game 1 victory, Crazy had an extremely crucial role in the victory.
He continued to do well during the second game of the series, but did not find the same results. After finding an early advantage, a poor teamfight gave SKT a way back into the game.
The rest of the game saw Ever desperately trying to defend against SKT's objective control to no avail. Falling in a final teamfight, the series was tied After the defeat, Crazy tried to carry his team, but simply wasn't able to do so.
Thankfully he didn't need to since his team dominated on all fronts. Finding assists with his Trundle pillar, he was able to stay alive and set up kills for his team while becoming an annoyance that SKT had to deal with.
In doing so, he allowed his team to close out the game in convincing fashion to secure the series victory Finding early kills, he was able to dominate Faker without killing him.
Roaming with his team and grouping early, he used Vlad's AoE to his advantage, putting the team at a huge lead. As Faker tried desperately to find an opening for his team, Tempt kept them all down to ensure his team would win fights over and over.
In doing so, he allowed his team to close out Game 1 in just 38 minutes with a 15, gold lead. Game 2 wasn't as impressive for Tempt.
Although his team found a lead once again, a botched dragon fight allowed SKT to mount a comeback. As he was on LeBlanc, it became difficult for him to find an opening as he was unable to one-shot anyone on the enemy team.
As a result, the series quickly became tied With the loss fresh on his mind, Tempt was determined to claim victory. He did just that, picking Varus into Faker's Karma in Game 3.
He showed his expertise on the champion, seemingly landing every arrow and ultimate he shot. Dealing insane amounts of damage, he quickly bullied SKT and gave his team sole control of the map.
In doing so, he paved the way to victory and his team followed him down the path. Winning fights back and forth, he allowed Ever to claim multiple dragons bringing them a 39 minute victory.
With the win, Ever secured the series victory He started off Game 1 with an impressive showing on Sivir, picking up first blood just as minions were spawning.
In doing so, he pushed Bang out of lane early and used his lane to great effect, snowballing to create an advantage for his team.
Grouping early, he allowed his team to engage and overrun SKT early. Dying only once in the victory, he was constantly dealing the most damage on his team, paving the way for his team to claim the Game 1 win.
He faltered slightly in Game 2 but did not have a bad performance by any means. After his team found an early lead, they took an unfortunate fight near dragon that resulted in SKT coming back.
Unfortunately it was not enough to deter the lineup of SKT after they had secured Baron and several dragons. With the series tied , everything was on the line.
When it came down to the final stretch, LoKeN performed amazingly. After finding yet another early advantage, he was able to translate it into teamfight victories and objectives for his team.
Helping the team to secure five dragons and three Barons in the victory, his impact was clear. Earning 4, gold more than anyone else in the game, his skill paid off and net him yet another win.
Analysis: Hybrid used Karma to help Origen to a Game 1 win. He was effective as Origen sieged their way to victory, using Inner Flame to poke down H2K health bars and using his shields and speed boosts to keep Origen in good position to knock down objectives.
In Game 2, Hybrid used Thresh and played well. He showed off good mechanics, threading the needle to land Death Sentence throughout the game.
He picked up an assist on first blood and although Origen lost the game, Hybrid played well in this split series.
Analysis: xPeke helped lead Origen to a Game 1 win on Lucian. He helped siege with his ultimate and picked up two kills in the final teamfight of the game.
Best of all his positioning was good this game, as he wasn't caught out once to give away easy kills, ending with a game high three kills.
In Game 2, xPeke again used Lucian and played well. He picked up first blood and a kill in the mid game to allow Origen to pick up Baron.
He wasn't able to carry Origen to a win in Game 2, but his good positioning in this series as a whole was a huge step forward in his progression as an AD Carry.
He hardly missed any Piercing Arrows, helping Origen siege all game long by chunking down H2K health bars.
PoE didn't have a ton of kills, but his poke damage helped Origen siege to a victory. PowerOfEvil used Karma in Game 2. He picked up his first kill during a 3-vs-2 fight in the bottom lane, but struggled as Origen fell behind.
He was able to pick up a kill in the mid game that allowed OG to take the Baron, but with multiple members killed after securing the buff.
Analysis: Amazing used Olaf to help Origen to a Game 1 win. He picked up an assist on first blood and used his ultimate to charge through H2K's multiple crowd control abilities in the late game to set up kills while Origen sieged.
Amazing used Olaf again in Game 2 and had varying success. He was able to pick up kills and threaten the H2K back line in teamfights, but he was also killed repeatedly as Origen fell behind.
If anything he proved that he can play Olaf, but that the champion struggles when falling behind. He picked up first blood onto Odoamne and used his ultimate to make plays across the map.
This was an extremely slow game, but sOAZ split pushed well late aided by the Baron buff to allow Origen to open the base.
Origen was dominated for most of this game, except for one mid game teamfight where sOAZ picked up his lone kill. This allowed Origen to take Baron, but multiple members died in the aftermath to slow their push and comeback.
Analysis: VandeR used Nami to set up good damage in Game 1 early on. Things went south in the late game however, as he was unable to set up kills and Origen eventually sieged their way to a win.
He was killed to give away first blood and finished with five deaths overall in the game. While he was killed a lot, he also helped H2K in teamfights by landing Aqua Prisons and his Tidal Wave to set up kills, ending with nine assists.
He was mainly anonymous, unable to pick up any kills in the entirety of the game. There wasn't much action in Game 1 as Origen won a slow game.
Freeze was much better on Ezreal in Game 2. He picked up multiple kills in the late game as he scaled including a triple kill in the final teamfight to help H2K close the game.
Freeze must be more involved for H2K to reach the heights expected of them this split. He picked up a kill in the first teamfight of the game, but was unable to help win late game teamfights as Origen starved out H2K in a slow game.
Ryu used Viktor to help H2K win Game 2. He only ended the game with two kills, but his burst damage in teamfights allowed him to pick up a game high 10 assists.
While he wasn't picking up the kills, he was able to chunk down multiple members of Origen in fights with his full rotation of spells, allowing other members of H2K to pick up execute kills.
Analysis: Jankos used Elise to start off well in Game 1. He was able to pick up three kills early, responding well to a gank in the top lane to kill xPeke in the bottom lane.
As the game wore on he lost his effectiveness. In Game 2, Jankos dominated on Elise. He picked up a double kill in the mid game and helped H2K dominate teamfights combining his burst damage and cocoon to set up kills, including six for himself.
Overall his cocoon accuracy was poor in comparison to his usual games, but when push came to shove Jankos landed the crowd control to help H2K tie the series.
He was killed early to give away first blood and struggled to set up kills in this slow game. Odoamne took Shen in Game 2 and helped H2K dominate.
He was killed during a 1-vs-3 turret dive early, but survived long enough to pick up a return kill. He scaled well into the mid game and was nearly unkillable in teamfights, using his ultimate to shield carries and landing his Shadow Dash on multiple Origen members.
He even picked up a double kill in the mid game after Origen secured Baron to lessen the effects of the buff. Analysis: Mithy had a strong Game 1 on Braum.
He was able to play the off tank role perfectly for G2 alongside of Expect. He set up multiple kills with his Concussive Blows passive and helped G2 engage with his Glacial Fissure for an easy Game 1 win.
In Game 2, Mithy used Bard and again was a playmaker. He was able to set up kills using his Tempered Fate and Cosmic Bindings to lock members of Fnatic in place during teamfights.
He also showed good use of Tempered Fate to save his teammates from dangerous situations, often prolonging their lives in the process.
Analysis: Zven carried G2 to a Game 1 win on Jhin. He was able to stay safe throughout the game, dealing damage from long range with his ultimate.
He picked up a double kill in the second teamfight of the game and a triple kill in the final teamfight to close out Game 1. Zven played a more utility role on Ashe in Game 2.
He picked up an assist on first blood and showed good Enchanted Crystal Arrow accuracy throughout the game to pick up 10 assists.
While his two kills was a low total for Game 2, his 12 KDA was excellent. Analysis: Perkz used Zilean to support G2 in Game 1. He was able to pick up three kills in the game, but really helped with Zilean's utility in teamfights.
He was able to speed up Trick to engage on the Fnatic backline and used his ultimate to resurrect members of his team to continue fighting.
Perkz used Ryze in Game 2 to help G2 dominate Fnatic. He picked up a kill onto Febiven with help from Trick and solo killed Gamsu early. He didn't pick up many kills, but his burst damage chunked down Fnatic for his teammates to pick up execute kills.
Analysis: Trick used Olaf to help G2 to a Game 1 victory. He picked up first blood on Gamsu and a kill in the first teamfight of the game.
Trick proved a threat all game long, sprinting onto the Fnatic backline to disrupt their carries in teamfights. Things went even better for Trick in Game 2 on Nidalee.
He picked up a kill on Spirit early and two kills in the first teamfight of the game. He went off picking up a triple kill in the second teamfight of the game and dealt huge burst damage, leading to a game high nine kills.
Analysis: Expect piled up the assists in Game 1 on Gnar. He was able to pick up an assist on first blood and provided G2 with an excellent front line tank in teamfights.
He used his ultimate and Mega Gnar form to stun members of Fnatic to set up kills. Expect crushed it again on Gnar in Game 2.
He was able to pick up first blood, leading to a double kill early, and a kill in the first teamfight of the game. G2 took a huge lead and Expect was unkillable in Game 2 on the front line.
Analysis: Yellowstar was unable to make plays in Game 1 on Karma. He struggled to set up kills as Fnatic fell behind early and never caught up, ending the game with only three assists.
In Game 2, it was much of the same on Alistar. Analysis: Rekkles was mostly anonymous in Game 1 on Ezreal.
He was unable to carry Fnatic and picked up his lone kill in the late game, catching Expect out of position.
In Game 2, Rekkles used Jhin and again struggled. He picked up two kills, but lacked the damage needed to turn teamfights as Fnatic fell behind.
He kept decent position, but G2 ran through Fnatic in Game 2. Analysis: Febiven played Viktor in Game 1 and did most of Fnatic's damage.
He picked up two of Fnatic's three kills, killing Mithy early and picking up a kill in the first teamfight of the game. It wasn't enough as G2 took a convincing Game 1 win.
Febiven used Viktor again in Game 2 and struggled. He was killed often, ending the game with five deaths, and was unable to really turn teamfights as G2 dominated Fnatic.
Analysis: Spirit struggled in Game 1 on Graves. He was unable to have an effect on the early game and couldn't carry Fnatic once they fell behind.
He finished the game with no kills and only three assists. Things didn't get much better in Game 2 on Elise. He was able to pick up a kill onto Mithy early, but again struggled to do much for Fnatic as they were dominated by G2, ending the game with only three assists.
Analysis: Gamsu played Shen in Game 1 and was mostly anonymous. He was killed to give away first blood and was unable to really set up kills for Fnatic.
His lone highlight was using his ultimate to set up a kill onto Mithy in the early game for Febiven. He was killed again to give away first blood and was really unable to one-shot members of G2 at any point in the game.
Analysis: Vizicsacsi's Shen was crucial to Unicorns' win in Game 1. Dominating his lane despite a difficult champion matchup against Wunder's Gnar, Vizicsacsi would make room to use his Stand United ultimate to secure first blood for Exileh at 10 minutes.
Vizicsacsi was donated the Rift Herald buff at 13 minutes, which Vizicsacsi would use to shove lanes with impunity. Game 2 wasn't as fortunate for Vizicsacsi, with Vizicsacsi's Trundle securing an early solo kill, but immediately dying afterwards at seven minutes.
Across the map, the Unicorns were struggling to generate any momentum, and Vizicsacsi was unable to split push due to Trashy's pressure and Wunder's huge gold lead.
Analysis: Move's form against Splyce can be best described as mercurial, carrying UoL in Game 1 and dragging the team to a loss in Game 2.
Game 1, Move was fantastic on Rek'Sai, picking up first blood for Exileh at 10 minutes, roaming around the map to get UoL's duo lane ahead, and generally applying pressure wherever UoL needed.
In Game 2, however, Move's Rek'Sai looked like a fish out of water, unable to be in the right place at the right time while getting outclassed in the jungle by Trashy's Nidalee, who held a three level lead over Move at nine minutes.
Exileh would then solo kill Sencux at 12 minutes, snowballing out of control. Exileh looked to repeat his performance in Game 2 on LeBlanc, but he was never given a chance to take over the game.
After getting killed by Mikyx after a close trade at six minutes, Sencux's Azir dominated the lane, preventing Exileh from playing a part in the early-mid game.
Analysis: Veritas had a great performance in Game 1 as Jhin, winning his lane early along with Hylissang and farming well throughout the early game.
With Move ganking bottom lane twice in the early game, at 12 and 15 minutes, respectively, Veritas was able to snowball very quickly.
Game 2 saw Veritas continue to play Jhin, but with much less success. While Veritas farmed well, Splyce was able to gain advantages across the map, keeping the pressure advantage.
Analysis: Hylissang's play-making abilities were on full display on Bard during Game 1. Landing several tricky Cosmic Bindings and Tempered Fates, Hylissang's ability to lock Splyce down led to early game advantages for the Unicorns, which UoL snowballed into the mid and late game.
Hylissang enjoyed less success on Nami in Game 2, despite a good laning phase. With UoL giving up advantages across the map, Hylissang was unable to produce the momentum needed for the Unicorns to take control of Game 2.
Analysis: Wunder's performance on Gnar left a lot to be desired in Game 1, losing lane to Vizicsacsi's Shen despite having the "favored" champion matchup.
Wunder had poor TP usage throughout the game, often ignoring multi-man skirmishes in favor of shoving his lane while Vizicsacsi used his huge global pressure with two global abilities to snowball UoL ahead.
Game 2 found Wunder again on Gnar, and this time with more success. Receiving near constant attention from junglers, the volatile top lane snowballed in Wunder's favor, and Wunder was able to TP around the map to set his team up for success.
Analysis: Trashy lived up to his name in Game 1 on Nidalee, getting outclassed by jungle counterpart Move. Move was able to make aggressive plays and ganks work for Unicorns, while Trashy was often late to skirmishes and generally had poor positioning.
Playing Nidalee again in Game 2, Trashy's play dramatically improved, beginning at seven minutes, when Trashy would kill Move under his own tier one top turret.
Power-farming as only Nidalee can, Trashy held a whopping three level lead over Move at nine minutes, which Trashy used to shut Move down and snowball Splyce ahead.
Analysis: Sencux had a rough time in Game 1 on Karma, with Sencux getting ganked by Move and Vizicsacsi at 10 minutes to give Exileh's Anivia first blood.
Exileh would snowball heavily, solo-killing Sencux at 12 minutes, and effectively shutting Sencux out of the game. Behind in gold and experience, Sencux was forced to play passively as to avoid getting picked by Exileh.
Sencux played Azir in Game 2 to more success, dueling Exileh's LeBlanc early for Mikyx to roam and secure first blood at six minutes.
Once Sencux got ahead, there was nothing Exileh could do to prevent Sencux from taking over the game. Analysis: Kobbe's Lucian in Game 1 got heavily abused by UoL, receiving constant attention from Move in the early game.
UoL would send multiple members to gank Kobbe and lane partner Mikyx, setting Kobbe far behind while snowballing the game out of control for UoL.
Game 2 found Kobbe on Caitlyn, where he found much more success. Able to lane without outside interference, Kobbe was even in power with Veritas throughout the early game.
Once the mid game teamfighting began, Kobbe's positioning was brilliant, remaining safe while dealing 20, damage to enemy champions, the second highest amount in the game.
Analysis: Mikyx's Braum in Game 1 left a lot to be desired, as he was constantly out of position. After getting roamed on and killed by multi-man ganks from UoL, Mikyx found himself far behind in experience and gold, even for a support.
Despite the setbacks, though, Mikyx still tried to make plays for his team, starting teamfights and playing aggressively, but Splyce was unwilling to back him up.
Mikyx's Karma in Game 2 was far better, with Mikyx's aggression earning him first blood, when he ganked mid at six minutes and killed a low-health Exileh.
With a solid lead, and Splyce's newfound confidence, Mikyx was able to control vision and use Karma's utility to empower Splyce.
Analysis: KaSing might be known as a "play-making support," but his passive play prevented Vitality from picking up a series win.
Game 1 went well for KaSing's Braum, roaming around the map to help secure an early gold lead for Vitality. With his team's early lead, KaSing was able to dominate the vision game with a game-high 51 wards placed, as Vitality finished a scrappy Game 1 in 37 minutes.
Game 2 found KaSing playing Braum for a second time, but with much less success. While Vitality were able to secure an early gold lead through early rotations and skirmishing, KaSing had a less pronounced impact on the game.
With Cabochard's Kennen unable to initiate for Vitality, KaSing looked apprehensive about starting fights, despite Vitality's massive gold lead in the mid game.
In addition to providing an exciting new gameplay experience, LoL Esports Manager also will reinvest back into the esports ecosystem.
Starting with the LPL, a portion of the revenues from LoL Esports Manager will go back to pro teams featured in the game, allowing the sport as a whole to share in the success.
The title will first release for the LPL in with the intention to gradually expand and include players from other leagues. The reach and depth of the LPL provides an ideal environment to launch the first League of Legends game in the sports manager genre and create a product that deeply resonates with our fans before broadening to additional regions.
As we head into the 10th season of LoL Esports, we remain deeply committed to elevating our sport and eagerly prepare to bring you another great year of competition.
In response to the release of virtual reality headsets in , some games, such as Dota 2 , were updated to include virtual reality spectating support.
A very common method for connection is the Internet. Game servers are often separated by region, but high quality connections allow players to set up real-time connections across the world.
Downsides to online connections include increased difficulty detecting cheating compared to physical events, and greater network latency , which can negatively impact players' performance, especially at high levels of competition.
Many competitions take place online, especially for smaller tournaments and exhibition games. Since the s, professional teams or organized clans have set up matches via Internet Relay Chat networks such as QuakeNet.
As esports have developed, it has also become common for players to use automated matchmaking clients built into the games themselves.
This was popularized by the release of Blizzard's Battle. Automated matchmaking has become commonplace in console gaming as well, with services such as Xbox Live and the PlayStation Network.
After competitors have contacted each other, the game is often managed by a game server , either remotely to each of the competitors, or running on one of the competitor's machines.
Additionally, competitions are also often conducted over a local area network or LAN. The smaller network usually has very little lag and higher quality.
Because competitors must be physically present, LANs help ensure fair play by allowing direct scrutiny of competitors.
This helps prevent many forms of cheating, such as unauthorized hardware or software modding. The physical presence of competitors helps create a more social atmosphere at LAN events.
Individual games have taken various approaches to LAN support. These teams often cover multiple esports games within tournaments and leagues, with various team makeups for each game.
They may also represent single players for one-on-one esports games like fighting games within Evolution Championship Series , or Hearthstone tournaments.
In addition to prize money from tournament wins, players in these teams and associations may also be paid a separate team salary.
Team sponsorship may cover tournament travel expenses or gaming hardware. Prominent esports sponsors include companies such as Logitech and Razer.
While different from the regimens of traditional sports, esports athletes still have extensive training routines. Team Liquid, a professional League of Legends team, practice for a minimum of 50 hours per week and most play the game far more.
Players are generally in competition by their mid- to late-teens, with most retiring by their lates. In most team-based esports, organized play is centered around the use of promotion and relegation to move sponsored teams between leagues within the competition's organization based on how the team fared in matches; this follows patterns of professional sports in European and Asian countries.
Teams will play a number of games across a season as to vie for top positioning in the league by the end of that season.
Those that do well, in addition to prize money, may be promoted into a higher-level league, while those that fare poorly can be regulated downward.
Teams that did not do well were relegated to the League of Legends Challenger Series , replaced by the better performing teams from that series.
This format was discontinued when Riot opted to use the franchise format in mid With rising interest in viewership of esports, some companies sought to create leagues that followed the franchise approach used in North American professional sports , in which all teams, backed by a major financial sponsor to support the franchise, participate in a regular season of matches to vie for top standing as to participate in the post-season games.
This approach is more attractive for larger investors, who would be more willing to back a team that remains playing in the esport's premiere league and not threatened to be relegated to a lower standing.
While there is no team promotion or relegation, players can be signed onto contracts, traded among teams, or let go as free agents, and new players may be pulled from the esports' equivalent minor league.
The first such league to be formed was the Overwatch League , established by Blizzard Entertainment in based on its Overwatch game.
It is the first esports league to be operated by a professional sports league, and the NBA sought to have a League team partially sponsored by each of the 30 professional NBA teams.
Its inaugural season is set to start May with 17 teams. Activision launched its team Call of Duty League in January , following the format of the Overwatch League but based on the Call of Duty series.
Cloud9 and Dignitas, among others, have started development of a franchise-based Counter-Strike: Global Offensive league, Flashpoint, in February This will be the first such esports league to be owned by the teams rather than any single organization.
Esports are also frequently played in tournaments, where potential players and teams vie to be placed through qualification matches before entering the tournament.
From there, the tournament formats can vary from single or double elimination , sometimes hybridized with group stage. The tournament may be part of a larger gathering, such as Dreamhack , or the competition may be the entirety of the event, like the World Cyber Games or the Fortnite World Cup.
Esport competitions have also become a popular feature at gaming and multi-genre conventions. Although competitions involving video games have long existed, esports underwent a significant transition in the late s.
Beginning with the Cyberathlete Professional League in , tournaments became much larger, and corporate sponsorship became more common.
Increasing viewership both in person and online brought esports to a wider audience. The average compensation for professional esports players does not compare to those of the top classical sports organizations in the world.
While prizes for esports competitions can be very large, the limited number of competitions and large number of competitors ultimately lowers the amount of money one can make in the industry.
For well established games, total prize money can amount to millions of U. Often, game developers provide prize money for tournament competition directly,  but sponsorship may also come from third parties, typically companies selling computer hardware , energy drinks , or computer software.
Generally, hosting a large esports event is not profitable as a stand-alone venture. There is considerable variation and negotiation over the relationship between video game developers and tournament organizers and broadcasters.
While the original StarCraft events emerged in South Korea largely independently of Blizzard, the company decided to require organizers and broadcasters to authorize events featuring the sequel StarCraft II.
In addition to professional and amateur esports, esports have drawn attention of colleges and high schools since Along with the bursting popularity of Esports over the last two decades came a demand for extended opportunities for Esport's athletes.
Universities across the world mostly China and America began offering scholarship opportunities to incoming freshmen to join their collegiate Esports teams.
According to Schaeperkoetter and others, the potential impact that an eSports program could have on a university, coupled with the growing interest that universities are showing in such a program, combine to make this line of research relevant in sport literature.
As of , over colleges has esports-based variety programs. While game publishers or esport broadcasters typically act in oversight roles for specific esports, a number of esport governing bodies have been established to collectively represent esports on a national, regional or global basis.
These governing bodies may have various levels of involvement with the esport, from being part of esports regulation to simply acting more as a trade group and public face for esports.
Originally formed in to help promote esports in the southeast Asian region, it has grown to include 56 member countries from across the global.
This body was designed more to be a managing partner for other esports, working to coordinate event structures and regulations across multiple esports.
Additionally, trade groups representing video games have also generally acted as governing bodies for esports. Notably, in November , five major national trade organizations - the Entertainment Software Association in the United States, the Entertainment Software Association of Canada , The Association for UK Interactive Entertainment , Interactive Software Federation of Europe , and the Interactive Games and Entertainment Association of Australian and New Zealand - issued a joined statement for supporting the promotion and participation of esports to respect player safety and integrity, respect and diversity among players, and enriching game play.
Pro gamers are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship.
For example, it is common practice and considered good etiquette to chat "gg" for "good game" when defeated. In a prominent example of good conduct, during a IEM StarCraft II game, the players Feast and DeMusliM both voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to "Feast" during the game.
In professional League of Legends player Christian "IWillDominate" Riviera was banned from competing for a period of one year following a history of verbal abuse.
Team Siren, an all-female League of Legends team, was formed in June The announcement of the team was met with controversy, being dismissed as a "gimmick" to attract the attention of men.
There have been serious violations of the rules. In , eleven StarCraft: Brood War players were found guilty of fixing matches for profit , and were fined and banned from future competition.
Reports of widespread use of performance-enhancing drugs PEDs in esports are not uncommon, with players discussing their own, their teammates' and their competitors' use and officials acknowledging the prevalence of the issue.
Conversely, drugs with calming effects are also sought after. Some players take propranolol , which blocks the effects of adrenaline , or Valium , which is prescribed to treat anxiety disorder , in order to remain calm under pressure.
The unregulated use of such drugs poses severe risks to competitors' health, including addiction , overdose , serotonin syndrome and, in the case of stimulants, weight loss.
They commonly drink caffeinated drinks or use energy pills. There has been some concern over the quality of life and potential mistreatment of players by organizations, especially in South Korea.
Korean organizations have been accused of refusing to pay competitive salaries, leading to a slow exodus of Korean players to other markets.
In an interview, League of Legends player Bae "Dade" Eo-jin said that "Korean players wake up at 1 pm and play until 5 am", and suggested that the hour play schedule was a significant factor in causing burnout.
To combat the negative environment, Korean League of Legends teams were given new rules for the upcoming season by Riot Games, including the adoption of minimum salaries for professional players, requiring contracts and allowing players to stream individually for additional player revenue.
Players must handle their own treatments and carry their own medical insurance, which is the opposite of the norm with professional sports teams.
Since most esports play requires many actions per minute, some players may get repetitive strain injuries, causing hand or wrist pain.
Gambling and betting on esport matches have generally been illegal in major markets. The illegality of esport gambling has created a black market and virtual currency.
And since it is not regulated, this may encourage match-fixing by players themselves, and lead to issues with underage gambling due to the draw of video games.
A bright example can be represented by skin gambling , where virtual items earned in games are used as a currency, and it let users bet on the outcome of matches.
The Act prevented all but five states from allowing gambling on sporting events. Some betting houses in Nevada, where sports betting has been already exempted under PASPA, classify esports as non-competitive "other events" similar to the selection of the Heisman Trophy winner or NFL Draft which are considered as legal.
Nevada legalized esports gambling in June , classifying esports alongside with competitive sports and dog racing.
National Collegiate Athletic Association in May , PASPA was recognized as unconstitutional, as the Court claimed that the federal government cannot limit states from regulating sports betting.
This created the potential for legalized esports-based betting in the United States. In , the countries where esports gambling is legal include the UK, New Zealand, Australia, China, Spain, Canada, South Korea, and Japan, and many of them are the international hosts for gaming tournaments.
Just as it happens with traditional sports, bookmarkers and gambling companies do their best to attract as many gamblers as possible.
Yet, one of the biggest issues with the esports gambling industry has been its target audience. Thus, as an important part of the esports audience is underage most governments have been a bit skeptical regarding this market's moral view.
LGD team Dota 2 in August As far as esports gambling goes, most of the bets move within the same nature as they do with traditional sports.
Therefore, most gambling sites offering the booker service allow users to bet based on the outcome of tournaments, matches or special esports titles.
On the other hand, due to the nature of esports, there are plenty of innovative ways to bet, which are based on in-game milestones. Furthermore, there are different types of betting in esports based on the means of the bet.
While an important part of this market is guided by bookers, some games allow bets in their in-game currency. With the growing popularity of machine learning in data analytics, [ citation needed ] esports has been the focus of several software programs that analyze the plethora of game data available.
Based on the huge number of matches played on a daily basis globally League of Legends alone had a reported million active monthly players worldwide in  and an average of 27 million League of Legends games played per day reported in  , these games can be used for applying big-data machine learning platforms.
Several games make their data publicly available, so websites aggregate the data into easy-to-visualize graphs and statistics.
In addition, several programs use machine learning tools to predict the win probability of a match based on various factors, such as team composition.
As more esport competitions and leagues are run entirely or in portion by the video game publisher or developer for the game, the ongoing viability of that game's esport activities is tied to that company.
In December , Blizzard announced that it was reducing resources spent on the development of Heroes of the Storm and canceling its plans for tournaments in This caused several professional Heroes players and coaches recognizing their career was no longer viable, and expressed outrage and disappointment at Blizzard's decision.
The main medium for esports coverage is the Internet. For popular casters, providing commentary for esports can be a full-time position by itself. In , the Associated Press ' AP Stylebook officially began spelling the word as "esports", dropping support for both the capital "S" and the dash between "e" and "sports" styles, similar to how " e-mail " transformed with common usage to "email".
Many esports events are streamed online to viewers over the internet. With the shutdown of the Own3d streaming service in , Twitch is by far the most popular streaming service for esports, competing against other providers such as Hitbox.
Individual broadcasters can enter an agreement with Twitch or Hitbox in which they receive a portion of the advertisement revenue from commercials which run on the stream they create.
For several years, MLG. YouTube also relaunched its livestreaming platform with a renewed focus on live gaming and esports specifically. Especially since the popularization of streaming in esports, organizations no longer prioritize television coverage, preferring online streaming websites such as Twitch.
Riot Games' Dustin Beck stated that "TV's not a priority or a goal",  and DreamHack's Tomas Hermansson said "esports have [been proven] to be successful on internet streaming [services].
The first-place team from the University of California, Berkeley received tuition for each of the team's players, paid for by Blizzard and Tespa.
This was the first time an eSport had ever been broadcast on a major American television network. The broadcast was an attempt to broaden the appeal of esports by reaching viewers who would not normally come across it.
However, the broadcast was met with a few complaints. Those living outside of the United States were unable to view the tournament. Additionally, the tournament could not be viewed online via streams, cutting off a large portion of viewers from the main demographic in the process.
The tournament, filmed at Turner's studios in Atlanta, Georgia , is simultaneously streamed on online streaming websites and TBS on Friday nights.
He felt that higher quality productions, more in line with those of traditional sports telecasts, could help to broaden the appeal of esports to advertisers.
TV 2 , the largest private television broadcaster in Norway , broadcasts esports across the country. Nielsen Holdings , a global information company known for tracking viewership for television and other media, announced in August that it would launch Nielsen esports, a division devoted to providing similar viewership and other consumer research data around esports, forming an advisory board with members from ESL , Activision Blizzard , Twitch , YouTube , ESPN , and FIFA to help determine how to track and monitor audience sizes for eSport events.
From Wikipedia, the free encyclopedia. This article is about video game competitions. For simulated sports in video games, see sports game.
For multiplayer games in general, see multiplayer video game. Main article: List of esports games. See also: Video game design.
Further information: LAN Party. See also: List of esports leagues and tournaments. Main article: College esports in the United States.
Further information: Professional ethics. This section needs expansion. You can help by adding to it. JuneYou can help by adding to it. Several games make their data publicly available, so websites aggregate the data into easy-to-visualize graphs and statistics. In DecemberKartenspiel Wizzard announced that Lolsports was reducing resources spent on the development of Heroes of the Storm and canceling its plans for tournaments in m Followers, Following, 2, Posts - See Instagram photos and videos from LoL Esports (@lolesports). Official VODs and Highlights account for LoL Esports. Subscribe for English-language content from the LEC, LCK, LPL and LCS. Easily find VODs and watch live with schedule, standings and advanced. LOL Esports. 1,, likes · 48, talking about this. Official account of LoL Esports. Learn more at cafeballouchicago.com The win moment for Ghost and ShowMaker! 🏆 LOL Esports. Today at AM 🏆 DAMWON GAMING ARE THE WORLD CHAMPIONS!. Official account of LoL Esports. Subscribe for live broadcasts from LEC/LCS and international events like the World Championship. We've also got videos focus. m Followers, Following, 2, Posts - See Instagram photos and videos from LoL Esports (@lolesports). LoL Esports - YouTube. Official account of LoL Esports. Subscribe for live broadcasts from LEC/LCS and international events like the World cafeballouchicago.com've also got videos focuse. Vote for your All Stars now.